Hmmm... Had to go back to it and yep, you're right, I was monitoring with Sonarworks "SystemWide" engaged here & with no "Safe head Room" option enabled, so as a result the output was clipping here, but taking a look at the input source, bingo, it's not in the red So yep, apologies, my fault in the end
Well never the less, that Kick is way to loud and if you want to add more loudness to your bass & presence to the other elements you've got to level it down, there's no much head room right now in the mix.
Yep, can be very tricky to mix on headphones, talking about Sonarworks, it is really a game changer and if you're using a headphone that belongs to their list of average calibration profiles, it could be something to consider if you're mixing a lot on headphones.
Be happy to listen again when you've made some adjustments. What I can tell now is that you should bring that bass more in the front when you've made room with the kick, next to that I'm missing elements like a pad/synth background atmosphere sound or some noise. Use of more prominent effects on percussive sounds could also help to create interest. I understand that's a minimal techno track, but listening to it makes me more think about a beat that a complete track, but again the kick level make it difficult to appreciate the full mix and of course all of this is based on my own listening experience, so always very subjective per track & people of course