Basically there are frequencies below 30Hz that are inaudiable to the human ear but can muddy up your track.
[quote]roben (7/9/2009)[hr][quote]howiegroove (7/9/2009)[hr]
hehe i assume that came from my reply to you earlier.
[/quote]
Kinda…but I have always wondered that.
[quote]roben (7/9/2009)[hr]Basically there are frequencies below 30Hz that are inaudiable to the human ear but can muddy up your track.[/quote]
i was on the understanding that the “muddy” sound of a track sits around the 300hz range, the frequencies below 30-40 hz are the sub sounds and although these are inaudible to the human ear they will still eat up a lot of head room in the mix, cutting these will give more energy to the lower frequencies letting the kick and the bass cut through the mix more and should also help you track archive a much high level of volume at the mastering stage.
that’s my understanding, i can be wrong
bubbles for phil
… if only we had bubbles
muddy sound?
sample packs tend to give you for example a high hat loop that you just stick into your track. think it theres a chance that theres some high hat sound in the low end, maybe 140 hz. then you stick in another hat loop, same thing happens here.
then when you put your bassline in, and say its main frequency is 140 hz.
well sitting at that 140 hz is allllll of your other sounds that you’ve been using , that aren’t bringing anything to the table by being audible at that frequency.
so by the end of your tune your left with a song where your bassline doesn’t cut through. your hats dont cut through your kick doesn’t cut through. - its muddy! and this tends to be because of all those left over frequencies overlapping from all your instruments and loops.
so
you trim those low frequencies off
you high pass your hats to leave room for your lead / bass and kicks
you sidechain your bass to leave room for your kick
you high pass your kick, to roll away those sub 50hz signals that can just add rumble
then maybe you low pass your bass to leave room for your hats and lead.
you high pass & low pass your lead to leave room for everything around it
theres LOTS of things you can do. and not all of them need to be done.
after a lot of practice, you will be able to listen back to your loop and say maybe, “thats very messy in the mid/high range” and go in and fix it using these techniques, or another !
and i can completely agree with phil on the fact that i dont know what im doing half the time either.
experimentation and persistence is the key
Thx for the videos!
I learned a lot about the arrangement.
Absolutely outstanding.
Must have taken a lot of time to put it all together.
[quote]bryan spence (7/9/2009)[hr]bubbles for phil
… if only we had bubbles
muddy sound?
sample packs tend to give you for example a high hat loop that you just stick into your track. think it theres a chance that theres some high hat sound in the low end, maybe 140 hz. then you stick in another hat loop, same thing happens here.
then when you put your bassline in, and say its main frequency is 140 hz.
well sitting at that 140 hz is allllll of your other sounds that you’ve been using , that aren’t bringing anything to the table by being audible at that frequency.
so by the end of your tune your left with a song where your bassline doesn’t cut through. your hats dont cut through your kick doesn’t cut through. - its muddy! and this tends to be because of all those left over frequencies overlapping from all your instruments and loops.
so
you trim those low frequencies off
you high pass your hats to leave room for your lead / bass and kicks
you sidechain your bass to leave room for your kick
you high pass your kick, to roll away those sub 50hz signals that can just add rumble
then maybe you low pass your bass to leave room for your hats and lead.
you high pass & low pass your lead to leave room for everything around it
theres LOTS of things you can do. and not all of them need to be done.
after a lot of practice, you will be able to listen back to your loop and say maybe, “thats very messy in the mid/high range” and go in and fix it using these techniques, or another !
and i can completely agree with phil on the fact that i dont know what im doing half the time either.
experimentation and persistence is the key[/quote]
That has to be the single most best explanation of “muddy” I have ever heard. Thank you!
[quote]bryan spence (7/9/2009)[hr]bubbles for phil
… if only we had bubbles
muddy sound?
sample packs tend to give you for example a high hat loop that you just stick into your track. think it theres a chance that theres some high hat sound in the low end, maybe 140 hz. then you stick in another hat loop, same thing happens here.
then when you put your bassline in, and say its main frequency is 140 hz.
well sitting at that 140 hz is allllll of your other sounds that you’ve been using , that aren’t bringing anything to the table by being audible at that frequency.
so by the end of your tune your left with a song where your bassline doesn’t cut through. your hats dont cut through your kick doesn’t cut through. - its muddy! and this tends to be because of all those left over frequencies overlapping from all your instruments and loops.
so
you trim those low frequencies off
you high pass your hats to leave room for your lead / bass and kicks
you sidechain your bass to leave room for your kick
you high pass your kick, to roll away those sub 50hz signals that can just add rumble
then maybe you low pass your bass to leave room for your hats and lead.
you high pass & low pass your lead to leave room for everything around it
theres LOTS of things you can do. and not all of them need to be done.
after a lot of practice, you will be able to listen back to your loop and say maybe, “thats very messy in the mid/high range” and go in and fix it using these techniques, or another !
and i can completely agree with phil on the fact that i dont know what im doing half the time either.
experimentation and persistence is the key[/quote]
Basically Bryan has hit the nail on the head
[quote]bryan spence (7/3/2009)[hr]
In this 'How To Sound Like’ Tutorial we show you how to create a Funk Fueled Electro House style track as made popular by the likes of Fedde Le Grand!
You are taken from the first steps of programming in your drums and bassline and guitar parts right through to the end where we take an in depth look at Arrangement!
In the first section we set up our drums, import guitar parts, create basslines, synth sounds & vocals! We also set up a few send/return tracks to add some delay and reverb to our track!
Part 1 - Introduction
Part 2 - Drums
Part 3 - Guitar Pluck 1
Part 4 - Bass 1
Part 5 - Bass 2
Part 6 - Bass 3
Part 7 - Whir 1
Part 8 - Whir 2
Part 9 - Bleep Synth
Part 10 - Vocals
Part 11 - Reverb
Arrangement Section
In our arrangement section we make use of a helper file included with the tutorial that shows us a basic track arrangement. We create a few more synth parts and string lines, make use of our reverbs to add some space and then finish up the track with some FX sounds!
Part 12 - Arrangement Part 1
Part 13 - Arrangement Part 2
Part 14 - Arrangement Part 3
Part 15 - Floaty Synth
Part 16 - Chord Synth
Part 17 - String Line
Part 18 - Arrangement Part 4
Part 19 - Arrangement Part 5
Part 20 - Arrangement Part 6
Part 21 - Arp Synth
Part 22 - FX & Sweeps Part 1
Part 23 - FX & Sweeps Part 2
All Presets & Samples included
CLICK HERE TO GET STARTED!
and so there you have it!
let us know what you think!
bry[/quote]
It is possible to make video with it project only in cubase?
What vst I use instead of simple and drum rack or impulse
more information on work with cubase please
thanks
hey bry - me again.
want to say it was the perfect tip for me with the arrangement helper file …
i have analysed in the meantime two tracks and i can say, that i understand the structure of tunes now much, much better !!
yesterday i analysed an techno track and yeah every 4 bars a little break, an 8 bar sweep, effected snare or whatever …
my tunes begin to drive suddenly !!!
thats really the missing thing for me …
thank u - cant wait for the minimal and techno tutorial.
cheers
robi
These tuts just get better and better and this one is definetly the best by far!
I especially liked the arrangement stuff which I found very useful.
More like this please!
I think some explanation of why you use a certain effect or tweka a certain knob would help but these are by far the best tuts on the web.
I have bought tuts from mac pro video and groove box and ask and frankly these coole all over them from a great height!
As far as I am concerned money well spent!