Position of curve points to velocity

Automation of curve points is great but it would be really useful to be able map the points to velocity as well. Both vertically (pitch & amplitude) and horizontally (time) would be amazing for some truly expressive kick patterns. :slight_smile:

there is both a X and Y position for each node? or am i misunderstanding

Yes there is but I’m talking about being able to affect node positions through velocity as well, not just automation.
I could imagine being able to set a velocity range for each node, both on the x and y axis. So, for example, a hard (high velocity) hit would would give you a node at a higher pitch, arriving faster (earlier) in time than a soft hit. Or having velocity only affect the first amplitude nodes of a sound, just giving you a different attack based on velocity, while the overall loudness stays the same. Lots of possibilities. :slight_smile: