Hey guys so im getting pretty good at creating really good i guess “parts” that would go into a song, but im completely lost on the writing/arranging piece. Like when to repeat a part, how to start the track and so on… Do you think you guys could do like a music theory video in Ableton looking at a track and taking us threw what makes up, well, a Song! Haha. Anyways, this would be Extremely Helpful! Especially if you could lean towards a modern Electro House track, such as porter robinson or mord fustang. But honestly anything would be helpful.
Ok, well Electro House is pretty simple, it all essentially follows this structural formula:
Drum Intro: 4Bar/8Bar, with Kick + Snare
8Bar/16Bar with Kick + Snare + Perc/Hi-Hat
First bassline:
Some sort of automation, usually a LPF on a bassline that builds up. Add uplifters and maybe some chords overlayed.
Breakdown 1:
Most melodic part of the track. Limit to (max) 1 minute. Includes trance synths, pianos, violins, whatever sort of melodic things you will use in contrast with the “filthy filthy” drop.
Drop 1:
Relatively simple, this is in EVERY track. 1-4 quarter notes of a typical electro house bass, then whatever you want really. Vocal scats, squeaky synths, retro 80’s solos. Everything and the kitchen sink. Try to have a little restraint so you have enough left for Drop 2.
Breakdown 2:
Retains the melodic feel, but add in more uplifters, white noise, laser sounds, whatever, to give the second buildup a bigger and more important feel.
Drop 2:
Everything you can think of. Make it as big and bad as possible. Some producers are starting to put in a 8-16 bar Dubstep break. Personally, I hate those. If you are going to do one, make sure it’s really a dubstep breakdown, and not just the same components with a half-time drum pattern.
Drum Outro: Kill most instruments except a select few. Have them come in every 2-4 bars. Fade Out.
[quote]Flaxo (22/07/2011)[hr]Ok, well Electro House is pretty simple, it all essentially follows this structural formula:
Drum Intro: 4Bar/8Bar, with Kick + Snare
8Bar/16Bar with Kick + Snare + Perc/Hi-Hat
First bassline:
Some sort of automation, usually a LPF on a bassline that builds up. Add uplifters and maybe some chords overlayed.
Breakdown 1:
Most melodic part of the track. Limit to (max) 1 minute. Includes trance synths, pianos, violins, whatever sort of melodic things you will use in contrast with the “filthy filthy” drop.
Drop 1:
Relatively simple, this is in EVERY track. 1-4 quarter notes of a typical electro house bass, then whatever you want really. Vocal scats, squeaky synths, retro 80’s solos. Everything and the kitchen sink. Try to have a little restraint so you have enough left for Drop 2.
Breakdown 2:
Retains the melodic feel, but add in more uplifters, white noise, laser sounds, whatever, to give the second buildup a bigger and more important feel.
Drop 2:
Everything you can think of. Make it as big and bad as possible. Some producers are starting to put in a 8-16 bar Dubstep break. Personally, I hate those. If you are going to do one, make sure it’s really a dubstep breakdown, and not just the same components with a half-time drum pattern.
Drum Outro: Kill most instruments except a select few. Have them come in every 2-4 bars. Fade Out.[/quote]
+1 great post
Wow that was very very helpful! Thank you so much!