ANA question For Phil n Chris

you do this thing with the mod env to make it more punchy. small Decay and target Pitchbr
Is it possible to route the MOD 1 or 2 , so that depending on what velocity is play the more decay amount is used in the mod env or the amount of pitch. which ever works for me .br
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O got stuck with this. tell me if my question is hard to understand and i will try another approach to the Q. br
Thanx

Mod Env isnt an modulation target so you can automate it… you could use the G-Env to do the same thing… assign it to pitch create a spike at the start.br
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then assign velocity to G-ENV amount.br
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should get you the same result.

Thanx, think this will solve my problem :slight_smile: