Hi guys!br
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I’m having problem with this one. This is how I do it:br
Draw one big notebr
Pick a instrument, increase pitch bend to maximum.br
Open hyper editor, draw in pitch bend to max in the end of region.br
Add reverbbr
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Sometimes I draw in many notes after each other. Like a snare roll, and change the velocity from low to high.br
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But still they sound so amateurish… What am I doing wrong? Do you guys have any tips?br
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Thanksbr
I like to loop half of the main hook (half a bar) and then filter out the low and high freqs then right when it peaks I do some kind of transition where it plays normally with no filters.
a cool thing I like to do is make a solid mono synth, as you were saying, and add slight LFO to the pitch or cutoff in either a 1/4 or 1/18 or even 1/16 sync rate. it makes that pitch bend sound have a lot more character. br
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I also achieve a more dramatic version of this by modulating the pitch envelope for the sound. usually i use sylenth, because its quick and easy. but you make a 1 bar loop with a mid range note playing every 4 until near the end of the build and then you put them every 8 to 16, so it speeds up (kind of like what you do with a snare in a build). br
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bend the pitch of the track up throughout the build, I think a lot of new Swedish producers use a similar trick.br
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At the end of the build I also like to make the sound slowly drift away/disappear. Either i put a highpass autofilter to build up in the last few bars or if you have white noise that is building up, you can add a compressor that sidechains the white noise level as it builds up so your pitch bending noise slowly goes away as the white noise comes in…this makes the build very dramatic. br
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Hope this is understandable. br
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Cheers.