How To Correctly Clip Your Master Bus

Can you please shed some light as to how do all of the pro producers/mastering engineers get their tracks to spend a dB or 2 in “soft clipping” on the master bus? That is if you take a track and put it into your DAW at 0 dB, it will clip the master output and the track output by anywhere between 1-2 dB’s. Whenever I use the IRC 3 mode in Ozone 5, with the ceiling set to 0 dB, it shows that my track is clipping on my mastering chain inside of my project session, but when I bounce it and import back into ableton, It does not clip the track or the master at all.br
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The last thing on my mastering chain is Ozone and inside the plugin everything is arranged so the limiter is the last module after eq, reverb, harmonic excitation, multiband comp, stereo spread and post eq. br
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So when I take a track that I purchased from beatport for example and place it an an audio track in Ableton. Immediately, once I play it back at 0 Unity fader setting on the audio track and 0 on the master fader, that track will peak and clip the master output by as much as 2 dB! When I take one of my tracks and play it back under the same conditions, it just peaks at 0 dB and does not overshoot. But I want it to overshoot the 0 dB point just like the pro tracks do.br
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thank you.

Dang, nobody can explain this? Come on guys! br
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I recently learned that if you export in 32 bit, then you can go over 0 and it will be fine but when I do that and then re-import the track into ableton, it still doesn’t go over the 0 dB mark, but everything peaks at 0.br
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Any help would be appreciated. I tried a variety of techniques, by placing the EQ module within Ozone after the limiter and that does the trick but when I convert that master to MP3, horrible audible distortortion ends up on the MP3 version, not on the WAV though.

I noticed this too! Anyone shed any light?

I literally have no idea, clipping is clipping aha. All my set tracks come up at 0db!

Its probably to do with whats called floating bit points (i.e 32 bit or 64 bit float), the file type playing back and how much headroom you have assigned to a channel.br
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I can’t really see why you’d want to go into the red, the pro’s I know always say aim for -0.1 or -0.3, in my opinion a couple db’s extra is negligible if people are going to be playing it though there own limiter (i.e. club/radio)br

I have made tracks before that peak when brought back into ableton. I thought it was just a glitch of some sort.br
Why stress over an extra db tho?br
Never worry about thatbr
If you are not happy with the volume of your track let the mastering engineer handle it.br
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Plus if its played in a club the dj will bring it up if needs be.

Just a thought, when you import the pro files, are they warped by ableton? If so, turn warp off, then you should find that they are not clipping. The time stretching algorithms add artefacts that spike the volume. Turn warp off and see if that fixes it. They really shouldn’t be clipping though

I feel you are looking for the wrong solution. Your better looking for perceived loudness not actually going over 0dB br
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You can achieve this by maintain the dynamics of your track and not compressing the hell out of thembr