To the man who can solve this

Someone please help. I’ve been trying for a couple days to no avail to synthesize this seemingly “heavy” synth sound:

- YouTube

It occurs at 3:54. Not the 4 quarter note bass drop, the alternating arpeggio thing.

There may be a reward :wink:

wow i’d like to find that out too , awesome song by the way.

I would start with creating a plucking bass sound and distorting it and adding some effects/bitcrush etc. sounds like it has some quick automation on something but it is in reality probably not as complicated as it sounds. definitely a unique timbre. I am very glad I heard this song also btw, thanks for posting it!

actually as i’m going through some of the older tutorials right now i’m watching the how to make tech house tutorial and i’m on the stab progamming section. i think a good spot to start with it might be there. then probably resampled to hell and back. but anyways, I think that’s the basic fundamental part of the sound.

It sounds like a distorted MOOG bass sound from sylenth with some distortion and EQ to it.



Don’t use the arpegiator though… I don’t think porter is doing that. I think he is just drawing the notes.



probably like 1/32 notes arranged up and down within a nice quarter note section in the riff.



I could be wrong though, but if you do what I said above you will get something similar. I tried it in sylenth.


definately a moog and probably a hard ware one due to the warmth and fatnes of the sound.



Arturia Minimoog is well up to the job though with the right compression and distortion





Regards



Ana



Redirecting...



New EP out on Whartone next week : )

[quote]UnitedVision (10/02/2011)[hr]It sounds like a distorted MOOG bass sound from sylenth with some distortion and EQ to it.

Don’t use the arpegiator though… I don’t think porter is doing that. I think he is just drawing the notes.

probably like 1/32 notes arranged up and down within a nice quarter note section in the riff.

I could be wrong though, but if you do what I said above you will get something similar. I tried it in sylenth.

[/quote]

Agree with above

I have a Midimini Moog and you don’t necessarily need it to get this sound.  It sounds like a double square wave bass.  One on a low octave and one on a higher octave.  Alot of overdrive.  Not necessarily distortion.  A GREAT plug-in to get these more aggressive sounds is Ohmforce Predatohm.  The sound also seems to have a low-pass or band-pass filter on it to get rid of those pesky high tones that will just eat up your higher audio band.  Definitely no arpeggio, unless you program a staccato arpeggio into a Logic or Access Virus sequencer or something.  The envelope sounds pretty sharp.  No release or attack on it.

not to jack the thread or anything but not only do I love this song, I love the sound. This may be a dumb question (I always have them!) but anyone care to try and explain the bass in the intro?



First off, how would you describe that kind of bass sound as I hear it a lot?

The moog sound is definitely NOT a MOOG. It just sounds like one. You could def recreate it with a MOOG.



The only reason I say i know its not an actual hardware synth, as I have read that porter doesnt have any hardware synths in his studio setup. so it has to be a soft synth.



Still though. It sounds just like a MOOG and you CAN get moog sounds from sylenth.


Try DCAM Strobe :wink:

[quote]gofunk (21/04/2011)[hr]Try DCAM Strobe ;)[/quote]



yah that or sylenth works fine 2 get it.

I actually have come pretty close to this with FM8, a bitcrusher, saturator, and wee bit of compression. There’s a really good preset which is called what else but “hard bass” :smiley:

[quote]J.HiZ (20/04/2011)[hr]not to jack the thread or anything but not only do I love this song, I love the sound. This may be a dumb question (I always have them!) but anyone care to try and explain the bass in the intro?



First off, how would you describe that kind of bass sound as I hear it a lot?[/quote]



One thing I can suggest is once you get a sound that sounds pretty filth, sidechain the track, duplicate it, split the bands, widen the high band, mono the low band, raise the release on the widened so it sort of cuts through after the initial bass hit.