Hey there @nachenko
Sorry for the late reply on this one, had an early listen via headphones before but didn't find the time to have a closer listen via monitors.
Cool track, not bale to judge if it fits the game since I don't know it, LOL, but it's quite energetic and sounds like arcade games music with a modern twist on it.
What I found is that the Kick & bass sounds a bit "dull" and quite thin comparing to the synths. You've got quite hard transients in higher frequencies like the synth & arpeggio and some kind of metallic hats sounds and they seem to be all very spread in the stereo field while kick & bass are sounding very mono. Which is quite a usual way to do, but I think level wise and because of those transients, kick & bass don't really cut through as they should, even if it's not a club track, LOL. And again the kick feels a kind of loose, missing transient & click IMO.
As for the mastering chain I don't find it to be weird, mastering EQ + saturation + channel strip should be a nice combination to polish a track and it usually works quite well if used wisely. Perhaps it might be worth to play with the Fundation knob as well as the Mono Maker & Stereo Enhance knobs in the M/S section of BX Masterdesk to help the kick & bass to blend more into the track but tweaking the Kick on it's own channel and reducing the synths & higher frequencies instruments levels should already make a difference.
Cheers & Happy New Year BTW, all the best with Music Production as well as upcoming teaching & classes